EMLstudio, LLC
Owner/Art Director/Artist
2014–Present, Austin, TX
Commercial
Manage all basic needs of an independent art studio that serves a growing number of clients and sub-contractors for free-to-play, casino gaming, and indie video games
Design particles for animations and games in Red Giant Particular and Unity Particle-System
Produce concept art for characters, backgrounds, level designs, UI and weapons
Produce iterative ideas to clients in an efficient manner so the most optimal designs may be chosen for production
Design UI/UX layout and produce final art assets into 9-sliced sprite sheets via Texture Packer
Design and implement final 2D production artwork for Unity Game Engine, preparing all assets into prefabs with components and basic scripts
Use basic Python and C# knowledge to develop tools for production art process
Create engaging animations using Adobe After Effects and Animate for 2D game assets and apply basic rigging techniques for puppeting in DuIK
Commissioning and directing a team of contractors for larger-scoped projects using SCRUM or Waterfall production systems
Studio
Creating Oil Paintings and charcoal commissions for portraits, figure-art, and landscapes
Organizing and displaying personal works of art for local galleries
Educational
Working with local schools to create art education classes in the Austin-area
Teaching classes to kids and adults ages 3-young-professional
Focusing on art foundations and concept-design
Cadillac Jack
Lead Artist
2012–2014, Austin, TX
Promoted to managing the expansion of the company into Austin, TX
Collaborated with IT to install and activate necessary software, servers and equipment for employees
Interviewed, hired and trained initial team of artists and developers
Fulfilled responsibilities of branch manager while there was a search, which included: directing art, maintaining deadlines and collaborating with Atlanta managers, IT and HR
Lead the creation of some of our most innovative and feature-rich games that continued to improve the standard of our mainstream series
Lead Artist
2009–2012, Atlanta, GA
Guided and critiqued teams when the manager was away
Responsible for coordinating with team to concept, storyboard and design highly interactive games for the slot machine gaming market
Guide the overall design style of a product with a team of multiple 2D and 3D artists
Submitted and lead the conception and design of the Peter & Wendy ‘epic’ project by coordinating among design, development, math, audio and management
Redesign our UI to create a new modern and competitive look that rivaled competition
Proficient in coordinating with programmers and mathematicians to create artwork that complements game features
Work closely with the product owners to prioritize the backlog and keep communication open between the team and their product owner
Artist
2008–2009, Atlanta, GA
Paint both graphic and realistic characters, backgrounds and effects for several different themed games
Work with tight 2-3 month deadlines while maintaining high-quality work and modding for three platforms
Researched competitors on-site and increased quality of work by converting our team to painted, Photoshop art and textured 3D
Redesign our UI and implement an art template that sped up output by 20% and allowed for easy modding to our HD games
Create interesting and eye-catching animations using After Effects and Flash
Develop efficient techniques for displaying graphics and animations with minimal hardware
The University of Georgia
BFA, Major in Graphic Design
May 2008
University of Georgia Student Center
Graphic Design Intern
May 2007–December 2007
Develop t-shirt, logo, poster and brochure designs with Illustrator, Photoshop and InDesign
Convert graphics to web format with Illustrator, Photoshop and Flash
Interact with clients to create initial design concepts via phone and personal meetings
Red & Black Student Newspaper
Production Designer
August 2004–October 2006
Develop and design ads with QuarkXpress, Illustrator and Photoshop
Upload the entire paper and send to local printing press via an FTP site
Utilize basic html to edit type while uploading the paper to the internet at redandblack.com