EMLstudio, LLC

Owner/Art Director/Artist

2014–Present, Austin, TX

Commercial

  • Manage all basic needs of an independent art studio that serves a growing number of clients and sub-contractors for free-to-play, casino gaming, and indie video games

  • Design particles for animations and games in Red Giant Particular and Unity Particle-System

  • Produce concept art for characters, backgrounds, level designs, UI and weapons

  • Produce iterative ideas to clients in an efficient manner so the most optimal designs may be chosen for production

  • Design UI/UX layout and produce final art assets into 9-sliced sprite sheets via Texture Packer

  • Design and implement final 2D production artwork for Unity Game Engine, preparing all assets into prefabs with components and basic scripts

  • Use basic Python and C# knowledge to develop tools for production art process

  • Create engaging animations using Adobe After Effects and Animate for 2D game assets and apply basic rigging techniques for puppeting in DuIK

  • Commissioning and directing a team of contractors for larger-scoped projects using SCRUM or Waterfall production systems

Studio

  • Creating Oil Paintings and charcoal commissions for portraits, figure-art, and landscapes

  • Organizing and displaying personal works of art for local galleries

Educational

  • Working with local schools to create art education classes in the Austin-area

  • Teaching classes to kids and adults ages 3-young-professional

  • Focusing on art foundations and concept-design

Cadillac Jack

Lead Artist

2012–2014, Austin, TX

  • Promoted to managing the expansion of the company into Austin, TX

  • Collaborated with IT to install and activate necessary software, servers and equipment for employees

  • Interviewed, hired and trained initial team of artists and developers

  • Fulfilled responsibilities of branch manager while there was a search, which included: directing art, maintaining deadlines and collaborating with Atlanta managers, IT and HR

  • Lead the creation of some of our most innovative and feature-rich games that continued to improve the standard of our mainstream series

Lead Artist

2009–2012, Atlanta, GA

  • Guided and critiqued teams when the manager was away

  • Responsible for coordinating with team to concept, storyboard and design highly interactive games for the slot machine gaming market

  • Guide the overall design style of a product with a team of multiple 2D and 3D artists

  • Submitted and lead the conception and design of the Peter & Wendy ‘epic’ project by coordinating among design, development, math, audio and management

  • Redesign our UI to create a new modern and competitive look that rivaled competition

  • Proficient in coordinating with programmers and mathematicians to create artwork that complements game features

  • Work closely with the product owners to prioritize the backlog and keep communication open between the team and their product owner

Artist

2008–2009, Atlanta, GA

  • Paint both graphic and realistic characters, backgrounds and effects for several different themed games

  • Work with tight 2-3 month deadlines while maintaining high-quality work and modding for three platforms

  • Researched competitors on-site and increased quality of work by converting our team to painted, Photoshop art and textured 3D

  • Redesign our UI and implement an art template that sped up output by 20% and allowed for easy modding to our HD games

  • Create interesting and eye-catching animations using After Effects and Flash

  • Develop efficient techniques for displaying graphics and animations with minimal hardware

 

The University of Georgia

BFA, Major in Graphic Design

May 2008

 

University of Georgia Student Center 

Graphic Design Intern

May 2007–December 2007

  • Develop t-shirt, logo, poster and brochure designs with Illustrator, Photoshop and InDesign

  • Convert graphics to web format with Illustrator, Photoshop and Flash

  • Interact with clients to create initial design concepts via phone and personal meetings

Red & Black Student Newspaper

Production Designer

August 2004–October 2006

  • Develop and design ads with QuarkXpress, Illustrator and Photoshop

  • Upload the entire paper and send to local printing press via an FTP site

  • Utilize basic html to edit type while uploading the paper to the internet at redandblack.com